But that feeling of a journey’s end is felt more so in the tale being spun with Trails to Azure. Only making occasional jumps to other platforms in Asia, but never one major enough to reach either North American or European shores by way of handheld, console or PC alike. Much like its fellow Crossbell entrant brethren, last year’s Trails from Zero, Azure has spent much of the past decade-plus confined to its original Japan-only release on the PSP. An entrant in Nihon Falcom’s long-running, equally-winding string of turn-based RPGs that prior to now had been for those in the West all-but-impossible to access. A journey not just in terms of its placement in the Trails canon - the second and final part to the Crossbell arc - but a journey that in one sense you could’ve rightly proclaimed to have felt seemingly winding yet never-ending for fans of the series. Years may have past - as has its accompanying follow-ups, sequels and entirely new plot-threads to follow - but in many ways, The Legend of Heroes: Trails to Azure feels like the end of a journey.
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